You are currently browsing the tag archive for the ‘Gestalt Perception Theory’ tag.

“… words are not numbers, nor even signs. They are animals, alive and with a will of their own. Put together, they are invariably less or more than their sum. Words die in antisepsis. Asked to be neutral, they display allegiances and stubborn propensities. They assume the color of their new surroundings, like chameleons; they perversely develop echoes.” Guy Davenport, “Another Odyssey”, 1967. [above: painting by Mark Rothko – untitled]

Image – Reese Inman, DIVERGENCE II (2008), acrylic on panel 30 x 30 in Remix (Boston, 2008), a solo exhibition of handmade computer art works by Reese Inman, Gallery NAGA in Boston.

Apophenia is the experience of seeing meaningful patterns or connections in random or meaningless data. The term was coined in 1958[1] by Klaus Conrad,[2] who defined it as the “unmotivated seeing of connections” accompanied by a “specific experience of an abnormal meaningfulness”, but it has come to represent the human tendency to seek patterns in random information in general (such as with gambling). In statistics, apophenia is known as a Type I error – the identification of false patterns in data.[7] It may be compared with a so called false positive in other test situations. Two correlated terms are synchronicity and pareidolia (from Wikipedia):

Synchronicity: Carl Jung coined the term synchronicity for the “simultaneous occurrence of two meaningful but not causally connected events” creating a significant realm of philosophical exploration. This attempt at finding patterns within a world where coincidence does not exist possibly involves apophenia if a person’s perspective attributes their own causation to a series of events. “Synchronicity therefore means the simultaneous occurrence of a certain psychic state with one or more external events which appear as meaningful parallels to a momentary subjective state”. (C. Jung, 1960).

Pareidolia: Pareidolia is a type of apophenia involving the perception of images or sounds in random stimuli, for example, hearing a ringing phone while taking a shower. The noise produced by the running water gives a random background from which the patterned sound of a ringing phone might be “produced”. A more common human experience is perceiving faces in inanimate objects; this phenomenon is not surprising in light of how much processing the brain does in order to memorize and recall the faces of hundreds or thousands of different individuals. In one respect, the brain is a facial recognition, storage, and recall machine – and it is very good at it. A by-product of this acumen at recognizing faces is that people see faces even where there is no face: the headlights & grill of an auto-mobile can appear to be “grinning”, individuals around the world can see the “Man in the Moon”, and a drawing consisting of only three circles and a line which even children will identify as a face are everyday examples of this.[15].

 

Coders are now habitat providers for the rest of the world.” ~ Vitorino Ramos, via Twitter, July, 17, 2012 (link).

Video lecture – Casey Reas (reas.com) at Eyeo2012 (uploaded 2 days ago on Vimeo): From a visual and conceptual point of view, the tension between order and chaos is a fertile space to explore. For over one hundred years, visual artists have focused on both in isolation and in tandem. As artists started to use software in the 1960s, the nature of this exploration expanded. This presentation features a series of revealing examples, historical research into the topic as developed for Reas‘ upcoming co-authored book “10 PRINT CHR$(205.5+RND(1)); : GOTO 10″ (MIT Press, 2012, book link; cover above), and a selection of Casey‘s artwork that relies on the relationship between chance operations and strict rules.

[…] Swing music, also known as swing jazz or simply swing, is a form of jazz music that developed in the early 1930s and became a distinctive style by 1935 in the United States. Swing uses a strong rhythm section of double bass and drums as the anchor for a lead section of brass instruments such as trumpets and trombones, woodwinds including saxophones and clarinets, and sometimes stringed instruments such as violin and guitar, medium to fast tempos, and a “lilting” swing time rhythm. The name swing came from the phrase ‘swing feelwhere the emphasis is on the off-beat or weaker pulse in the music (unlike classic music). Swing bands usually featured soloists who would improvise on the melody over the arrangement. The danceable swing style of bandleaders such as Benny Goodman and Count Basie was the dominant form of American popular music from 1935 to 1945. The verb “to swing” is also used as a term of praise for playing that has a strong rhythmic “groove” or drive. […] from Wikipedia (link).

nota bene – tomorrow is Jazz day, isn’t it?!

Painting – Paul Klee, detail from “U struji sest pragova“, 1929.

“Nous avons une notion palpable de la métamorphose de la chenille. Nous, certainement, mais non la chenille.” ~ Edgar Allan Poe / “Le principe de l´evolution est beaucoup plus rapide en informatique que chez le bipède.” ~ Jean Dion / “Let chaos storm!… Let cloud shapes swarm!… I wait for form.” ~ Robert Frost

[…] In his notebooks the painter Paul Klee repeatedly insisted, and demonstrated by example, that the processes of genesis and growth that give rise to forms in the world we inhabit are more important than the forms themselves. ‘Form is the end, death’, he wrote. ‘Form-giving is movement, action. Form-giving is life’ (Klee 1973: 269). This, in turn, lay at the heart of his celebrated ‘Creative Credo’ of 1920: ‘Art does not reproduce the visible but makes visible’ (Klee 1961: 76). It does not, in other words, seek to replicate finished forms that are already settled, whether as images in the mind or as objects in the world. It seeks, rather, to join with those very forces that bring form into being. Thus the line grows from a point that has been set in motion, as the plant grows from its seed. Taking their cue from Klee, philosophers Gilles Deleuze and Félix Guattari argue that the essential relation, in a world of life, is not between matter and form, or between substance and attributes, but between materials and forces (Deleuze and Guattari 2004: 377). It is about the way in which materials of all sorts, with various and variable properties, and enlivened by the forces of the Cosmos, mix and meld with one another in the generation of things. And what they seek to overcome in their rhetoric is the lingering influence of a way of thinking about things, and about how they are made and used, that has been around in the western world for the past two millennia and more. It goes back to Aristotle. To create any thing, Aristotle reasoned, you have to bring together form (morphe) and matter (hyle). In the subsequent history of western thought, this hylomorphic model of creation became ever more deeply embedded. But it also became increasingly unbalanced. Form came to be seen as imposed, by an agent with a particular end or goal in mind, while matter – thus rendered passive and inert – was that which was imposed upon. […], in Tim Ingold, “Bringing Things to Life: Creative Entanglements in a World of Materials“, University of Aberdeen, July 2010 – Original version (April 2008 ) presented at ‘Vital Signs: Researching Real Life’, 9 September 2008, University of Manchester. (pdf link)

[Vimeo=13119980]

Video – 16×9 Frame blended animation Tagtool drawing session. Drawing by Frances Sander, post production by Dmitri Berzon. Music by Samka.

Figure – A typical Tagtool Mini Setup (Drawing by Fanijo).

…Or should I say, Gestaltic?

The Tagtool is a performative visual instrument used on stage and on the street. It serves as a VJ tool, a creative video game, or an intuitive way of creating animation. The system is operated collaboratively by an artist drawing the pictures and an animator adding movement to the artwork with a gamepad. The design achieves virtually unlimited artistic complexity with a simple set of controls, which can be mastered even by children. The project is coordinated by OMA International. Being inspired by the open source movement,  relevant to the group also to all digital arts, their aim is that all knowledge acquired within the Tagtool project should be shared. (check out for more on their project website, http://www.tagtool.org ). All in all, a short documentary made by 4 Graz students. Everything, that ends by adding up non-linearly tends to be… well, you know…

[Vimeo=10649579]

Video – Dance performance by Elisabeth, Tagtool drawing and animation by Die.Puntigam, music by Jan, Seppy and Dima.

The Austrian composer Peter Ablinger transferred the frequency spectrum of one child’s voice to his computer controlled mechanical piano – A “speaking piano” reciting the Proclamation of the European Environmental Criminal Court at World Venice Forum 2009. It’s all in German, but what the piano says is all English, and it’s really neat to watch. All of a sudden the words of the Declaration become understandable to a European Environmental Criminal Court. Wien Modern was one out of ten cultural institutions asked for an artistic contribution to the event in Palazzo Ducale in Venice. The ambitious goal was to make this message audible with musical means, without falling back to a simple setting. [link]

[…] We hear sounds that obviously aren’t normal Music, but neither they are language, and one could say that sometimes, a bridging happens. Personally, I think you can understand individual words even without knowing the text, and the Eureka moment happens when you see the text, and suddenly, the language is there. […]

(more on Perception, Gestalt, Art and Music, here and here)

Kitaoka colour illusion

Fig. – Illusion created by Prof. Akiyoshi Kitaoka (Dep. of Psychology, Ritsumeikan Univ., Kyoto, Japan). If you don’t see any illusion at all, don’t worry. That’s exactly why this optical illusion is so great. The illusion is not there, or is it?! Meanwhile over his page, Akiyoshi warns: This page contains some works of “anomalous motion illusion”, which might make sensitive observers dizzy or sick. Should you feel dizzy, you had better leave this page immediately (more).

Where’s the illusion, right? Well,… what if I just tell you that no blue at all is used over this picture! No matter how strongly you want to believe you are seeing blue and green spirals here, there is no blue color in this image. There is only green, red and orange. What you think is blue is actually green. Don’t worry, … you are not daltonic. I mean, I’m a little bit but, you could check this out through Paint Shop Pro or Photoshop, if you need an affirmation. Indeed, these are just “Vain speculation un­deceived by the senses” (1670’s Scilla’s treatise) .

In fact, Relations here, between different colors (green, red and orange), are more important than each color by itself. Relations plus context are the key (more here over Generative Art, and here over Swarm Intelligence based Pattern Recognition). Through these relations, much probably using Gestalt‘s principles (the German word Gestalt could be translated into “configuration or pattern”), here Akiyoshi manages to emerge us the blue color over our perception. This does not cheat a computer of course, however could cheat our own eyes. In other areas the opposite could also be found. For instance, Humans can easily recognize a car over background trees (segment it, in just tiny lapses of a second), while this natural task could be extremely painful for computers over some cases (here is one example).

Born in Prague (inspired by 1890’s works of Christian von Ehrenfels, Austrian philosopher), then later absorbed by a great and tremendous intellectual period occurred from Germany back to Austria (Bauhaus), the Gestalt Laws of Organization have guided the study of how people perceive visual components as organized patterns or wholes, instead of many different parts. I would say that most certainly some Wertheimer’s gestaltic principles were used in here: Figure and Ground, Similarity, Proximity or Contiguity, Continuity, Closure, Area, and Symmetry (check Gestalt Theory of Visual Perception). We could see this happening also in other areas, … in Music for instance:

[…] Gestalt theory first arose in 1890 as a reaction to the prevalent psychological theory of the time – atomism. Atomism examined parts of things with the idea that these parts could then be put back together to make wholes. Atomists believed the nature of things to be absolute and not dependent on context. Gestalt theorists, on the other hand, were intrigued by the way our mind perceives wholes out of incomplete elements [1, 2]. “To the Gestaltists, things are affected by where they are and by what surrounds them…so that things are better described as “more than the sum of their parts.” [1, p. 49]. Gestaltists believed that context was very important in perception. An essay by Christian von Ehrenfels discussed this belief using a musical example. Take a 12 note melody. Play it in one key, say the key of C. Now change to another key, say the key of A flat. There might not be any notes the same in the two songs, yet a person listening to it knows that it is the same tune. It is the relationships between the notes that give us the tune, the whole, not which notes make up the tune. […], from “Gestalt Principles of Perception“, Bonnie Skaalid, Univ. of Saskatchewan, Canada, 1999.

Care for an contemporary example? Well, … the first thing that comes to my mind is DUB music genre. In fact, I do have several albums from different musicians over my house. Dub music evolved in Jamaica (1968) from early rastafarian instrumental reggae music and versions that incorporated fairly primitive reverbs and echo sound effects, being found by accident (engineer Byron Smith left the vocal track out by accident). Over decades, it inspired immense groups of musicians from well-known bands such as The Police, The Clash, UB40 up to reputed musicians such as Bill Laswell. Of course !, it was not far from what John Cage have made for the solo piano Music of Changes, to determine which notes should be used and when they should sound. In the fifty’s, Cage start it to use the mechanism of the I Ching (Chinese “Book of Changes”) in the composition of his music in order to provide a framework for his uses of chance.

Other most recent bands include, Leftfield, Massive Attack, Bauhaus, The Beastie Boys, Asian Dub Foundation, Underworld, Thievery Corporation, Gorillaz, Kruder & Dorfmeister, and DJ Spooky. But what is then so special about Dub? Well, one of this genre’s most striking features is the fact that some if not all musical sentences are incomplete. Those special sentences (Gestaltic, let me add), are normally followed by a pause. The most amazing thing however, is that us, Humans could perceive the entire sentence being formed on the back of our minds! So the music is not there, and at the same time, we are listening to two adjacent simultaneous melodies, as we were a composer. By just using relations among a few notes, we soon start to emerge a perception for the whole sentence, as if they were self-organizing! Being it extremely rhythmic, this often could lead us to a sweet soft state of overwhelming emotion, or exalted organic feel to the music .

As you will probably know by now, the same could happen over misplaced letters over an entire phrase. Even if some letters are not at their right proper place, at each word, we could still perceive the whole sentence meaning. Up to your gestaltic neurons to decipher.

Next time you go to a rave party (I never did, neither pretend to), do think about the title of this post, the figure above, as well as on all those great past musicians, along with – unfortunately – awkward current DJ’s, who pass on for hours strident music mixes without knowing at all what Gestalt is all about! Oh, … by the way, should you feel extremely dizzy, do follow Akiyoshi’s advice: If you start feeling unwell when using this website (rave party), immediately cover one eye with your hand and then leave the page (leave the party). Do not close your both eyes because that can make the attack worse!

Ants_Movie

Transition behavior of one Artificial Ant Colony in presence of a sudden change in his artificial digital image Habitat, between two different Digital Grey Images (face of Einstein and a Map). Created with an Artificial Ant Colony, that uses images as Habitats, being sensible to their gray levels [in, V. Ramos, F. Almeida, “Artificial Ant Colonies in Digital Image Habitats – a mass behavior effect study on Pattern Recognition“, ANTS’00 Conf., Brussels, Belgium, 2000].

After “Einstein face” is injected as a substrate at t=0, 100 iterations occur. At this point you could recognize the face. Then, a new substrate (a new “environmental condition”) is imposed (Map image). The colony then adapts quickly to this new situation, losing their collective memory of past contours.

In white, the higher levels of pheromone (a chemical evaporative sugar substance used by swarms on their orientation trough out the trails). It’s exactly this artificial evaporation and the computational ant collective group synergy reallocating their upgrades of pheromone at interesting places, that allows for the emergence of adaptation and “perception” of new images. Only some of the 6000 iterations processed are represented. The system does not have any type of hierarchy, and ants communicate only in indirect forms, through out the successive alteration that they found on the Habitat. If you however, inject Einstein image again as a substrate, the whole ant society will converge again to it, but much faster than the first time, due to the residual memory distributed in the environment.

As a whole, the system is constantly trying to establish a proper compromise between memory (past solutions – via pheromone reinforcement) and novel ones in order to adapt (new conditions on the habitat, through pheromone evaporation). The right compromise, ables the system to tackle two contradictory situations: keeping some memory while learning something radically new. Antagonist features such as exploration and exploitation are tackled this way.

Image Classification of Shellfish Larvae Digital Images using Swarm Intelligence. On the left a compendium of 9 raw images (out of 20 samples) used in the present study. Respective segmented images on the rigth.

Image Classification of Shellfish Larvae Digital Images using Swarm Intelligence. On the left a compendium of 9 raw images (out of 20 samples) used in the present project. Respective segmented images on the rigth.

[] Vitorino Ramos, Jonathan Campbell, John Slater, John Gillespie, Ivan F. Bendezu and Fionn Murtagh, Swarming around Shellfish Larvae Images, in WCLC-05, 2nd World Congress on Lateral Computing, Bangalore, India, 16-18 Dec., 2005.

The collection of wild larvae seed as a source of raw material is a major sub industry of shellfish aquaculture. To predict when, where and in what quantities wild seed will be available, it is necessary to track the appearance and growth of planktonic larvae. One of the most difficult groups to identify, particularly at the species level are the Bivalvia. This difficulty arises from the fact that fundamentally all bivalve larvae have a similar shape and colour. Identification based on gross morphological appearance is limited by the time-consuming nature of the microscopic examination and by the limited availability of expertise in this field. Molecular and immunological methods are also being studied. We describe the application of computational pattern recognition methods to the automated identification and size analysis of scallop larvae. For identification, the shape features used are binary invariant moments; that is, the features are invariant to shift (position within the image), scale (induced either by growth or differential image magnification) and rotation. Images of a sample of scallop and non-scallop larvae covering a range of maturities have been analysed. In order to overcome the automatic identification, as well as to allow the system to receive new unknown samples at any moment, a self-organized and unsupervised ant-like clustering algorithm based on Swarm Intelligence is proposed, followed by simple k-NNR nearest neighbour classification on the final map. Results achieve a full recognition rate of 100% under several situations (k =1 or 3).

(to obtain the respective PDF file follow link above or visit chemoton.org)

[] Vitorino Ramos, Filipe Almeida, Artificial Ant Colonies in Digital Image Habitats – A Mass Behaviour Effect Study on Pattern Recognition, Proceedings of ANTS´2000 – 2nd International Workshop on Ant Algorithms (From Ant Colonies to Artificial Ants), Marco Dorigo, Martin Middendorf & Thomas Stüzle (Eds.), pp. 113-116, Brussels, Belgium, 7-9 Sep. 2000.

Figure - Transition behaviour of one Artificial Ant Colony in presence of a sudden change in his artificial digital image Habitat, between two different Digital Grey Images. Created with an Artificial Ant Colony, that uses images as Habitats, being sensible to their gray levels. At the second row, Kafka image is replaced as a substrate, by Red Ant. In black, the higher levels of pheromone (a chemical evaporative sugar substance used by swarms on their orientation trought out the trails). It’s exactly this artificial evaporation and the computational ant collective group sinergy realocating their upgrades of pheromone at interesting places, that allows for the emergence of adaptation and perception of new images. Only some of the 6000 iterations processed are represented. The system does not have any type of hierarchy, and ants communicate only in indirect forms, through out the sucessive alteration that they found on the Habitat.

Figure - Transition behaviour of one Artificial Ant Colony in presence of a sudden change in his artificial digital image Habitat, between two different Digital Grey Images. Created with an Artificial Ant Colony, that uses images as Habitats, being sensible to their gray levels. At the second row, "Kafka" image is replaced as a substrate, by "Red Ant". In black, the higher levels of pheromone (a chemical evaporative sugar substance used by swarms on their orientation trought out the trails). It’s exactly this artificial evaporation and the computational ant collective group sinergy realocating their upgrades of pheromone at interesting places, that allows for the emergence of adaptation and "perception" of new images. Only some of the 6000 iterations processed are represented. The system does not have any type of hierarchy, and ants communicate only in indirect forms, through out the sucessive alteration that they found on the Habitat.

Some recent studies have pointed that, the self-organization of neurons into brain-like structures, and the self-organization of ants into a swarm are similar in many respects. If possible to implement, these features could lead to important developments in pattern recognition systems, where perceptive capabilities can emerge and evolve from the interaction of many simple local rules. The principle of the method is inspired by the work of Chialvo and Millonas who developed the first numerical simulation in which swarm cognitive map formation could be explained. From this point, an extended model is presented in order to deal with digital image habitats, in which artificial ants could be able to react to the environment and perceive it. Evolution of pheromone fields point that artificial ant colonies could react and adapt appropriately to any type of digital habitat.
 

 

(to obtain the respective PDF file follow link above or visit chemoton.org)

 

 

 
 
 
 
 
 

 

[...] People should learn how to play Lego with their minds. Concepts are building bricks [...] V. Ramos, 2002.

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