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Salvador Dalí with anteater Paris 1969

I don’t do drugs. I am drugs” ~ Salvador Dalí.

The photo, which dates from 1969, depicts the 65-year-old Catalan surrealist Salvador Dalí emerging from a Paris subway station led by his trusty giant anteater. Surrealism‘s aim was to “resolve the previously contradictory conditions of dream and reality.” Artists painted unnerving, illogical scenes with photographic precision, created strange creatures from everyday objects and developed painting techniques that allowed the unconscious to express itself. [from Wikipedia, link above].


Portugal at World Expo 1998 by Vitorino Ramos

Images – Portugal (1A – top left, original input satellite image below), geodesically stretched by one of my Mathematical Morphology algorithms, in order to represent real travel times from each of the 18 regional districts in Portugal, to the rest of the territory.  From the 18, three capital districts are represented here. As departing from Lisbon (1B – top right), from Faro (1C – South of Portugal, bottom left), and from Bragança (1D – North-East region, bottom right). [World Exposition, Lisbon, Territory pavilion, 1998].

Recently one of my colleagues who knows I love maps, pointed me to an old TV show “Câmara Clara“, a cultural TV show by RTP2, at one of the main public Portuguese TV stations. Main reason for my interest was his current theme: Maps. My second reason was their guests: Joaquim Ferreira do Amaral (an ex-Minister with a passion for maps) and Manuel Lima, which wonderful work on information visualization I know for a long time (on one of my past posts I referred to one of his ongoing working sites: visualcomplexity).

For my complete and positive surprise, their interview ended with some new examples, being one of my old works referred (from 57m 12s up to 60m 26s on ). It’s a long story on how I ended doing these kind of maps. Part of it, it’s here. During 1998, the World Exposition was in Portugal, and I got invited to present a set of 18 different maps from the Portuguese territory. So I decided to geodesically stretch the travel distances from any of the 18 different capital districts, to the rest of the territory, in order to represent travel Time not Distance, or Distance as time. For that,  I have coded new algorithms based on Mathematical Morphology (MM), taking in account every road (from main roads to regional, check some images below), from which I applied different MM operators.

Unfortunately, many of those maps are now lost. I did tried hard to find them from my old digital archives, but only found those above, which represent the departure from Lisbon (the Capital), Faro and Bragança. So, if by any reason you happen to have some photos from the 1998’s World Exposition in Lisbon, inside the Territory pavilion, I would love to receive them.

Os Portugueses e a Arte dos Mapas - Câmara Clara 131 - Maio 10 2009Video (LINK) – “Câmara Clara” TV show by journalist Paula Moura Pinheiro dedicated to maps (nº 131), at one of the main public Portuguese TV stations (RTP2), broadcasted on May 3 2009, in Portuguese.

A sketchy summary of this TV program went on something like this (the poor translation is mine): At the year Google promises to launch his first and exhaustive world-wide open-access digital cartography of the African continent, Joaquim Ferreira do Amaral, passioned by the Portuguese World Discover History and collector of historical maps, joins as guest with Manuel Lima, the Portuguese information designer that recently Creativity magazine has considered one of the top bright minds along with Google and Amazon founders, debating the importance of “navigating” reality with a map. From the Portuguese cartographic history, know to be the best in the XV and XVI centuries, up to the actual state-of-the-art in this area, from which Manuel Lima is considered to be one of the top researchers at global scale.

Original + Layers Portugal at World Expo 1998 by Vitorino Ramos

Signal Traces - Sept. 2013 Vitorino RamosPhoto – Signal traces, September 2013, Vitorino Ramos.

[…] While pheromone reinforcement plays a role as system’s memory, evaporation allows the system to adapt and dynamically decide, without any type of centralized or hierarchical control […], below.

“[…] whereas signals tends to be conspicuous, since natural selection has shaped signals to be strong and effective displays, information transfer via cues is often more subtle and based on incidental stimuli in an organism’s social environment […]”, Seeley, T.D., “The Honey Bee Colony as a Super-Organism”, American Scientist, 77, pp.546-553, 1989.

[…] If an ant colony on his cyclic way from the nest to a food source (and back again), has only two possible branches around an obstacle, one bigger and the other smaller (the bridge experiment [7,52]), pheromone will accumulate – as times passes – on the shorter path, simple because any ant that sets out on that path will return sooner, passing the same points more frequently, and via that way, reinforcing the signal of that precise branch. Even if as we know, the pheromone evaporation rate is the same in both branches, the longer branch will faster vanish his pheromone, since there is not enough critical mass of individuals to keep it. On the other hand – in what appears to be a vastly pedagogic trick of Mother Nature – evaporation plays a critical role on the society. Without it, the final global decision or the phase transition will never happen. Moreover, without it, the whole colony can never adapt if the environment suddenly changes (e.g., the appearance of a third even shorter branch). While pheromone reinforcement plays a role as system’s memory, evaporation allows the system to adapt and dynamically decide, without any type of centralized or hierarchical control. […], in “Social Cognitive Maps, Swarm Collective Perception and Distributed Search on Dynamic Landscapes“, V. Ramos et al., available as pre-print on arXiV, 2005.

[…] There is some degree of communication among the ants, just enough to keep them from wandering of completely at random. By this minimal communication they can remind each other that they are not alone but are cooperating with team-mates. It takes a large number of ants, all reinforcing each other this way, to sustain any activity – such as trail building – for any length of time. Now my very hazy understanding of the operation of brain leads me to believe that something similar pertains to the firing of neurons… […] in, p. 316, Hofstadter, D.R., “Gödel, Escher, Bach: An Eternal Golden Braid“, New York: Basic Books, 1979).

[…] Since in Self-Organized (SO) systems their organization arises entirely from multiple interactions, it is of critical importance to question how organisms acquire and act upon information [9]. Basically through two forms: a) information gathered from one’s neighbours, and b) information gathered from work in progress, that is, stigmergy. In the case of animal groups, these internal interactions typically involve information transfers between individuals. Biologists have recently recognized that information can flow within groups via two distinct pathways – signals and cues. Signals are stimuli shaped by natural selection specifically to convey information, whereas cues are stimuli that convey information only incidentally [9]. The distinction between signals and cues is illustrated by the difference on ant and deer trails. The chemical trail deposited by ants as they return from a desirable food source is a signal. Over evolutionary time such trails have been moulded by natural selection for the purpose of sharing with nest mates information about the location of rich food sources. In contrast, the rutted trails made by deer walking through the woods is a cue, not shaped by natural selection for communication among deer but are a simple by-product of animals walking along the same path. SO systems are based on both, but whereas signals tends to be conspicuous, since natural selection has shaped signals to be strong and effective displays, information transfer via cues is often more subtle and based on incidental stimuli in an organism’s social environment [45] […], in “Social Cognitive Maps, Swarm Collective Perception and Distributed Search on Dynamic Landscapes“, V. Ramos et al., available as pre-print on arXiV, 2005.

Baudrillard Simulacra and Simulation 1981 book

According to Baudrillard, Simulacra are copies that depict things that either had no reality to begin with, or that no longer have an original. While, Simulation is the imitation of the operation of a real-world process or system over time. “Simulacres et Simulation” is a 1981 philosophical treatise by Jean Baudrillard seeking to interrogate the relationship among reality, symbols, and society:

[…] Simulacra and Simulation is most known for its discussion of symbols, signs, and how they relate to contemporaneity (simultaneous existences). Baudrillard claims that our current society has replaced all reality and meaning with symbols and signs, and that human experience is of a simulation of reality. Moreover, these simulacra are not merely mediations of reality, nor even deceptive mediations of reality; they are not based in a reality nor do they hide a reality, they simply hide that anything like reality is relevant to our current understanding of our lives. The simulacra that Baudrillard refers to are the significations and symbolism of culture and media that construct perceived reality, the acquired understanding by which our lives and shared existence is and are rendered legible; Baudrillard believed that society has become so saturated with these simulacra and our lives so saturated with the constructs of society that all meaning was being rendered meaningless by being infinitely mutable. Baudrillard called this phenomenon the “precession of simulacra”. […] (from Wikipedia)

Simulacra and Simulation” is definitely one of my best summer holiday readings I had this year. There are several connections to areas like Collective Intelligence and Perception, even Self-Organization as the dynamic and entangled use of symbols and signals, are recurrent on all these areas. Questions like the territory (cultural habitats) and metamorphose are also aborded. The book is an interesting source of new questions and thinking about our digital society, for people working on related areas such as Digital Media, Computer Simulation, Information Theory, Information and Entropy, Augmented Reality, Social Computation and related paradigms. I have read it in English for free [PDF] from a Georgetown Univ. link, here.

Hybrid Artificial Intelligent Systems HAIS 2013 (pp. 411-420 Second Order Swarm Intelligence)Figure – Hybrid Artificial Intelligent Systems new LNAI (Lecture Notes on Artificial Intelligence) series volume 8073, Springer-Verlag Book [original photo by my colleague David M.S. Rodrigues].

New work, new book. Last week one of our latest works come out published on Springer. Edited by Jeng-Shyang Pan, Marios M. Polycarpou, Emilio Corchado et al. “Hybrid Artificial Intelligent Systems” comprises a full set of new papers on this hybrid area on Intelligent Computing (check the full articles list at Springer). Our new paper “Second Order Swarm Intelligence” (pp. 411-420, Springer books link) was published on the Bio-inspired Models and Evolutionary Computation section.

The Hacker and the Ants is a work of science fiction by Rudy Rucker published in 1994 by Avon Books. It was written while Rucker was working as a programmer at Autodesk, Inc., of Sausalito, California from 1988 to 1992. The main character is a transrealist interpretation of Rucker’s life in the 1970s (Rucker taught mathematics at the State University College at Geneseo, New York from 1972 to 1978. from Wikipedia). The plot follows:

(…) Jerzy Rugby is trying to create truly intelligent robots. While his actual life crumbles, Rugby toils in his virtual office, testing the robots online. Then, something goes wrong and zillions of computer virus ants invade the net. Rugby is the man wanted for the crime. He’s been set up to take a fall for a giant cyberconspiracy and he needs to figure out who — or what — is sabotaging the system in order to clear his name. Plunging deep into the virtual worlds of Antland of Fnoor to find some answers, Rugby confronts both electronic and all-too-real perils, facing death itself in a battle for his freedom. (…)

Samuel Beckett

Interesting how this Samuel Beckett (1906–1989) quote to his work is so close to the research on Artificial Life (aLife), as well as how Christopher Langton (link) approached the field, on his initial stages, fighting back and fourth with his Lambda parameter (“Life emerges at the Edge of Chaos“) back in the 80’s. According to Langton‘s findings, at the edge of several ordered states and the chaotic regime (lambda=0,273) the information passing on the system is maximal, thus ensuring life. Will not wait for Godot. Here:

“Beckett was intrigued by chess because of the way it combined the free play of imagination with a rigid set of rules, presenting what the editors of the Faber Companion to Samuel Beckett call a “paradox of freedom and restriction”. That is a very Beckettian notion: the idea that we are simultaneously free and unfree, capable of beauty yet doomed. Chess, especially in the endgame when the board’s opening symmetry has been wrecked and the courtiers eliminated, represents life reduced to essentials – to a struggle to survive.”(*)

(*) on Stephen Moss, “Samuel Beckett’s obsession with chess: how the game influenced his work“, The Guardian, 29 August 2013. [link]

[...] People should learn how to play Lego with their minds. Concepts are building bricks [...] V. Ramos, 2002.

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