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Drawing – “The distinction between “natural” and “artificial” always struck me as somewhat… artificial“, unknown author (source: Abstruse Goose link) via Cesar Reyes | dpr-barcelona, Nov. 2010.

[…] What is nature? has 17 different definitions. The first four definitions make no room for man in nature. Five is a correlationist universe of appearing phenomena. Six is a Newtonian universe of quantifiable forces. Seven defines nature as opposite to culture. Eight defines nature as the present-at-hand. Nine defines nature through conforming to an innate pre-determined behavior. Nine to fourteen define nature through a norm or original consistency. Fifteen defines nature as barbarism. And lastly, seventeen, nature as the absence of God’s will. The distinct thread running through all these definition is that nature is something Other to human beings or that human beings are in but out of joint with nature and with the natural. […], in Mike’s Avoiding the Void blog, “The Great Pan is dead“: A rebuke of the myth of natural balance” (link).

Nature is language. Can you read it? … mull it over.

Swarm Intelligence (SI) is the property of a system whereby the collective behaviours of (unsophisticated) entities interacting locally with their environment cause coherent functional global patterns to emerge. SI provides a basis with which it is possible to explore collective (or distributed) problem solving without centralized control or the provision of a global model. To tackle the formation of a coherent social collective intelligence from individual behaviours, we discuss several concepts related to Self-Organization, Stigmergy and Social Foraging in animals. Then, in a more abstract level we suggest and stress the role played not only by the environmental media as a driving force for societal learning, as well as by positive and negative feedbacks produced by the many interactions among agents. Finally, presenting a simple model based on the above features, we will address the collective adaptation of a social community to a cultural (environmental, contextual) or media informational dynamical landscape, represented here – for the purpose of different experiments – by several three-dimensional mathematical functions that suddenly change over time. Results indicate that the collective intelligence is able to cope and quickly adapt to unforeseen situations even when over the same cooperative foraging period, the community is requested to deal with two different and contradictory purposes. [in V.Ramos et al., Social Cognitive Maps, Swarm Collective Perception and Distributed Search on Dynamic Landscapes]

(to obtain the respective PDF file follow link above or visit

[...] People should learn how to play Lego with their minds. Concepts are building bricks [...] V. Ramos, 2002.

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