You are currently browsing the tag archive for the 'Distributed Computation' tag.


Pranav Mistry and SixthSense technology – Part 1 of 2


Pranav Mistry and SixthSense technology – Part 2 of 2

 

Dynamic Optimization Problems (DOP) solved by Swarm Intelligence (dynamic environment) - Vitorino Ramos

a) Dynamic Optimization Problems (DOP) tackled by Swarm Intelligence (in here a quick snapshot of the dynamic environment)

Swarm adaptive response over time, under sever dynamics

b) Swarm adaptive response over time, under severe dynamics, over the dynamic environment on the left (a).

Figs. – Check animated pictures in here. (a) A 3D toroidal fast changing landscape describing a Dynamic Optimization (DO) Control Problem (8 frames in total). (b) A self-organized swarm emerging a characteristic flocking migration behaviour surpassing in intermediate steps some local optima over the 3D toroidal landscape (left), describing a Dynamic Optimization (DO) Control Problem. Over each foraging step, the swarm self-regulates his population and keeps tracking the extrema (44 frames in total).

 [] Vitorino Ramos, Carlos Fernandes, Agostinho C. Rosa, On Self-Regulated Swarms, Societal Memory, Speed and Dynamics, in Artificial Life X – Proc. of the Tenth Int. Conf. on the Simulation and Synthesis of Living Systems, L.M. Rocha, L.S. Yaeger, M.A. Bedau, D. Floreano, R.L. Goldstone and A. Vespignani (Eds.), MIT Press, ISBN 0-262-68162-5, pp. 393-399, Bloomington, Indiana, USA, June 3-7, 2006.

PDF paper.

Wasps, bees, ants and termites all make effective use of their environment and resources by displaying collective “swarm” intelligence. Termite colonies – for instance – build nests with a complexity far beyond the comprehension of the individual termite, while ant colonies dynamically allocate labor to various vital tasks such as foraging or defense without any central decision-making ability. Recent research suggests that microbial life can be even richer: highly social, intricately networked, and teeming with interactions, as found in bacteria. What strikes from these observations is that both ant colonies and bacteria have similar natural mechanisms based on Stigmergy and Self-Organization in order to emerge coherent and sophisticated patterns of global foraging behavior. Keeping in mind the above characteristics we propose a Self-Regulated Swarm (SRS) algorithm which hybridizes the advantageous characteristics of Swarm Intelligence as the emergence of a societal environmental memory or cognitive map via collective pheromone laying in the landscape (properly balancing the exploration/exploitation nature of our dynamic search strategy), with a simple Evolutionary mechanism that trough a direct reproduction procedure linked to local environmental features is able to self-regulate the above exploratory swarm population, speeding it up globally. In order to test his adaptive response and robustness, we have recurred to different dynamic multimodal complex functions as well as to Dynamic Optimization Control problems, measuring reaction speeds and performance. Final comparisons were made with standard Genetic Algorithms (GAs), Bacterial Foraging strategies (BFOA), as well as with recent Co-Evolutionary approaches. SRS’s were able to demonstrate quick adaptive responses, while outperforming the results obtained by the other approaches. Additionally, some successful behaviors were found: SRS was able to maintain a number of different solutions, while adapting to unforeseen situations even when over the same cooperative foraging period, the community is requested to deal with two different and contradictory purposes; the possibility to spontaneously create and maintain different sub-populations on different peaks, emerging different exploratory corridors with intelligent path planning capabilities; the ability to request for new agents (division of labor) over dramatic changing periods, and economizing those foraging resources over periods of intermediate stabilization. Finally, results illustrate that the present SRS collective swarm of bio-inspired ant-like agents is able to track about 65% of moving peaks traveling up to ten times faster than the velocity of a single individual composing that precise swarm tracking system. This emerged behavior is probably one of the most interesting ones achieved by the present work. 

 

Abraham, Ajith; Grosan, Crina; Ramos, Vitorino (Eds.), Stigmergic Optimization, Studies in Computational Intelligence (series), Vol. 31, Springer-Verlag, ISBN: 3-540-34689-9, 295 p., Hardcover, 2006.

TABLE OF CONTENTS (short /full) / CHAPTERS:

[1] Stigmergic Optimization: Foundations, Perspectives and Applications.
[2] Stigmergic Autonomous Navigation in Collective Robotics.
[3] A general Approach to Swarm Coordination using Circle Formation.
[4] Cooperative Particle Swarm Optimizers: a powerful and promising approach.
[5] Parallel Particle Swarm Optimization Algorithms with Adaptive
 Simulated Annealing.
[6] Termite: a Swarm Intelligent Routing algorithm for Mobile
 Wireless ad-hoc Networks.
[7] Linear Multiobjective Particle Swarm Optimization.
[8] Physically realistic Self-Assembly Simulation system.
[9] Gliders and Riders: A Particle Swarm selects for coherent Space-time Structures in Evolving Cellular Automata.
[10] Stigmergic Navigation for Multi-agent Teams in Complex Environments.
[11] Swarm Intelligence: Theoretical proof that Empirical techniques are Optimal.
[12] Stochastic Diffusion search: Partial function evaluation in Swarm Intelligence Dynamic Optimization.

For some seconds, just imagine having these 50 m² – 8 meters tall artifact constructed (above) by tiny Giant Architects in a plaza over a big city near you. Over this youtube video several scientists have filled the big city unearthed with 10 tens of cement during 3 days. Then calmly (taking several weeks), have digg it to the bone. To have a clue on what I mean just imagine having all these at Times Square  plaza in New York! or at the front-door of the  Frank Gehry’s Guggenheim Museum in Bilbao (in fact a giant spider is also there – check photo below). Colonies of eu-social insects use stigmergy in order to do this, being a good reference the work done by Karsai back in 1999 at the Artificial Life MIT Press Journal (here is the abstract – unfornately I have it on paper but not scanned):

# István Karsai, “Decentralized Control of Construction Behavior in Paper Wasps: An Overview of the Stigmergy Approach“, Spring 1999, Vol. 5, No. 2, Pages 117-136.

Grassé [26] coined the term stigmergy (previous work directs and triggers new building actions) to describe a mechanism of decentralized pathway of information flow in social insects. In general, all kinds of multi-agent groups require coordination for their effort and it seems that stigmergy is a very powerful means to coordinate activity over great spans of time and space in a wide variety of systems. In a situation in which many individuals contribute to a collective effort, such as building a nest, stimuli provided by the emerging structure itself can provide a rich source of information for the working insects. The current article provides a detailed review of this stigmergic paradigm in the building behavior of paper wasps to show how stigmergy influenced the understanding of mechanisms and evolution of a particular biological system. The most important feature to understand is how local stimuli are organized in space and time to ensure the emergence of a coherent adaptive structure and to explain how workers could act independently yet respond to stimuli provided through the common medium of the environment of the colony.

Another interesting paper (available online) is the more recent work by Mason at the 8th Artificial Life conference, in 2002. Below I have selected part of the introductory text:

# Zachary Mason ,”Programming with Stigmergy: Using Swarms for Construction“, in Artificial Life VIII Conf., Standish, Abbass, Bedau (eds)(MIT Press), New South Wales, Australia, pp. 371-375, 2002.

(…) Termite nests are large and complex. A nest may be as much as 104 or 105 times as large as an individual termite (Boneabeau et al. 1997) a ratio unparalleled in the animal kingdom. The nests of the African termite sub-family Macrotermitinae are composed of many substructures, such as protective bulwarks, pillared brood chambers, spiral cooling vents, galleries of fungus gardens and royal chambers. For all the architectural sophistication of termite nests, termites themselves are blind, weak and apparently not responsive to a coordinating authority. This work attempts to borrow and generalize the termite construction-algorithm, permitting artificial, decentralized swarms to be programmed to build complex, composable structures.
How do small, blind termites manage to build (relatively) huge, intricate nests? Work on this question includes a simple, decentralized building model (Grasse 1959) (Grasse 1984), an empirical study of termite building behavior (Bruinsma 1979), a mathematical model of the synthesis of pillars in termite nests (Deneubourg 1977), and a model explaining how modest environmental variation can cause the same termite behaviors to generate qualitatively different structures (Boneabeau et al. 1997). Most relevant to this work is (Bruinsma 1979), which records three feedback mechanisms governing termite behavior. In the first, a termite picks up a soil pellet, masticates it into a paste and injects a termiteattracting pheremone into it. When the pellet is deposited, the pheremone stimulates nearby termites to pellet-gathering behavior and makes them more likely to deposit their pellets nearby. Second, small obstacles in the terrain stimulate pellet deposits and can seed pillars. Finally, a trail pheremone allows more workers to be drawn to a construction site. Termites and many social insects interact stigmergically - that is, communication is mediated through changes in the environment rather than direct signal transmission. Computer simulations have used stigmergy to reproduce termite’s pillar-making behavior and ant’s foraging and the spontaneous cemetery building. These applications rely of qualitative stigmergy | individual agents react to a continuous variations in the environment. An example of quantitative stigmergy is (G. Theraulaz 1995), a simulation of wasp nest building. Wasps build nests by depositing cells on a lattice. Whether an empty cell is lled depends on the adjacent cells. Because all wasps have the same deposit-triggers, multiple wasps are able to simultaneously work on a single nest without without ruining each others work. A set of deposit-triggers is coherent if each no stage in the building process can be confused with an earlier stage by making only local observations, thus obviating the need for centralized control.
The goal of this work is to generalize the construction methodologies of the social insects and create a language for stigmergically assembling complex structures. Such a language permit swarms of agents to erect interesting architectures without benefit of a central controller or explicit inter-agent communication. The primary advantage of this approach is that stigmergically controlled swarms have minimal communication and no coordination overhead. Also, very little processing is demanded of agents, and the swarm can tolerate a degree of agent error. On a more abstract plane, this work is an example of designing emergent behavior. (…)

[] Crina Grosan, Ajith Abraham, Sang Yong Han, Vitorino Ramos, Stock Market Prediction using Multi Expression Programming, in ALEA´05, Workshop on Artificial Life and Evolutionary Algorithms at EPIA´05 – Proc. of the 12th Portuguese Conference on Artificial Intelligence, C. Bento, A. Cardoso and G. Dias (Eds.), IEEE Press, pp. 73-78, 2005.

The use of intelligent systems for stock market predictions has been widely established. In this paper we introduce a genetic programming technique (called Multi-Expression programming) for the prediction of two stock indices. The performance is then compared with an artifcial neural network trained using Levenberg-Marquardt algorithm, support vector machine, Takagi-Sugeno neuro-fuzzy model, a difference boosting neural network. We considered Nasdaq-100 index of Nasdaq Stock MarketSM and the S&P CNX NIFTY stock index as test data.

(to obtain the respective PDF file follow link above or visit chemoton.org)

Figure – A sequential clustering task of corpses performed by a real ant colony. In here 1500 corpses are randomly located in a circular arena with radius = 25 cm, where Messor Sancta workers are present. The figure shows the initial state (above), 2 hours, 6 hours and 26 hours (below) after the beginning of the experiment (from: Bonabeau E., M. Dorigo, G. Théraulaz. Swarm Intelligence: From Natural to Artificial Systems. Santa Fe Institute in the Sciences of the Complexity, Oxford University Press, New York, Oxford, 1999).

The following research paper exploits precisely this phenomena into digital data.

[] Vitorino Ramos, Fernando Muge, Pedro Pina, Self-Organized Data and Image Retrieval as a Consequence of Inter-Dynamic Synergistic Relationships in Artificial Ant Colonies, in Javier Ruiz-del-Solar, Ajith Abraham and Mario Köppen (Eds.), Frontiers in Artificial Intelligence and Applications, Soft Computing Systems – Design, Management and Applications, 2nd Int. Conf. on Hybrid Intelligent Systems, IOS Press, Vol. 87, ISBN 1 5860 32976, pp. 500-509, Santiago, Chile, Dec. 2002.

Social insects provide us with a powerful metaphor to create decentralized systems of simple interacting, and often mobile, agents. The emergent collective intelligence of social insects “swarm intelligence” resides not in complex individual abilities but rather in networks of interactions that exist among individuals and between individuals and their environment. The study of ant colonies behavior and of their self-organizing capabilities is of interest to knowledge retrieval/ management and decision support systems sciences, because it provides models of distributed adaptive organization which are useful to solve difficult optimization, classification, and distributed control problems, among others. In the present work we overview some models derived from the observation of real ants, emphasizing the role played by stigmergy as distributed communication paradigm, and we present a novel strategy (ACLUSTER) to tackle unsupervised data exploratory analysis as well as data retrieval problems. Moreover and according to our knowledge, this is also the first application of ant systems into digital image retrieval problems. Nevertheless, the present algorithm could be applied to any type of numeric data.

(to obtain the respective PDF file follow link above or visit chemoton.org)

Gum election in the public streets of Berlin – “Who sucks the worst? Vote with your gum“. Several weeks before the election on United States, this rather simple but extraordinary concept spread from NY city to San Francisco, from St. Louis to São Paulo, from Berlin to Sydney within a few days. This kind of remembers me one of my friend’s (Ivo et al’s) project – Stick Me!, due to some similar features. Even nowadays my own refrigerator has one Stick Me! sticker over it and I really enjoyed participating on it in the past via one very quick and humble “Stick Me Mate” proposal, while playing blitz chess with friends at a bar nearby my house.

A bunch of people (promoting Collective Intelligence?) is using the environment as a way to communicate (like over any chessboard). Communication is indirect, but still they communicate through the alterations and patterns they impose on the environment itself. Meanwhile, imposing a mark or sign somewhere, increases the probability of a second response later in time – a response to a stimulus (as ants put their pheromone marks on the ground). Though here however (on both projects) only positive feedback is used.

In fact, Mother Nature has conceived a very outstandingly simple and better strategy: their signs and cues vanish in time, simple as that! For instance, pheromone, a chemical substance segregated by ants and termites evaporates in time. Over here however, there is no evaporation at all working on (societal agents are not entitled to use negative feedbacks or using vanishing marks), which can curse it’s own dynamic – unless someone destroys the posters, of course. Amazon book recommendation system, works as well this way, that is by uniquely making use of positive feedbacks (people that bought this X book also as bought Y, etc). Unfortunately, Amazon system along with his wish lists could not integrate that someone who bought the X book did not bought Z (while others have done it), which basically leads to a snow-balling effect that does not self-organize in time (adapts) to new potential good-reading books. What you end up seeing is just the overall majority consensus, the “minimum common multiple” as I sometimes call it, who tends to over-look and underestimate some high potential new-coming solutions (over this precise context, good books coming in). Amazon should instead look carefully to some scientific works on collaborative filtering. Instead the consequences are this: check here for a real user feedback on what Amazon is suggesting, or in fact not suggesting at all.

Not only their system tends to adapt slowly, since the only thing it’s promoting is nothing else but memory (exploitation, which could be achieved by positive feedbacks), as he is not learning (exploration, which could be achieved by negative feedbacks), when we know that on the contrary, a delicate compromise between both is in fact of huge importance. The difficult but possible systemic trick is to remember the past as simultaneously innovating. If as a whole the system only remembers the past, no innovation is possible causing dramatic consequences when the “environment” changes. This could lead to stagnation. On the other hand, if too much systemic pressure is put on innovation itself, energy is lost, leading the system to explore the universe of possible solutions in a quite “”stupid” trial-and-error like random manner. Some dynamics between one thing (memory) and the other (learning) could be checked here (figs. 4,5,6,7 and 19), along with their speed.

After all a gum or a sticker is nothing else than a tag -as web blogging tags and internet tag clouds are. My question is – Could they vanish over time as I believe and propose they should? Having that question in mind, while looking at these precise public street projects, there are also other conceptual bridges we may found, as far as I recognize.

Let me refer at least 4, with the help of some passages below from other texts: (1) Hobo signs and codes (as well as the bottom-up like emergence of norms and ethical codes between them), (2) the role of Positive and Negative feedbacks briefly discussed above, (3) Swarm Intelligence and of course, (4) Stigmergy. In what specifically regards Hobo signs let me say that they are quite clever. Since they are done with chalk! So, rain and erosion could erase them, little by little, day by day. Thus, solutions that were good in the past, but no longer exist or that are partially vanished over time, tend to be replaced by new fresh ones, appropriated for the present, only loosing part of the whole systemic memory, serving us with new stimulus (we tend to respond to those fresh ones), allowing a continuous adaptation to reality. As I said in the past over a scientific invited lecture (not the right place to say it, though!), signs, quotes, delayed desynchronized dialogues and phrases over the doors of public bathrooms follow similar trends and tend to be stigmergic. In what regards the following four passages, I leave to you the connection between them (sorry for this now long food for thought post):

(1) [...] Synergy, from the Greek word synergos, broadly defined, refers to combined or co-operative effects produced by two or more elements (parts or individuals). The definition is often associated with the quote “the whole is greater than the sum of its parts” (Aristotle, in Metaphysics), even if it is more accurate to say that the functional effects produced by wholes are different from what the parts can produce alone. Synergy is a ubiquitous phenomena in nature and human societies alike. One well know example is provided by the emergence of self-organization in social insects, via direct (mandibular, antennation, chemical or visual contact, etc) or indirect interactions. The latter types are more subtle and defined by Grassé as Stigmergy to explain task coordination and regulation in the context of nest reconstruction in Macrotermes termites. An example, could be provided by two individuals, who interact indirectly when one of them modifies the environment and the other responds to the new environment at a later time. In other words, stigmergy could be defined as a typical case of environmental synergy. Grassé showed that the coordination and regulation of building activities do not depend on the workers themselves but are mainly achieved by the nest structure: a stimulating configuration triggers the response of a termite worker, transforming the configuration into another configuration that may trigger in turn another (possibly different) action performed by the same termite or any other worker in the colony. Another illustration of how stimergy and self-organization can be combined into more subtle adaptive behaviors is recruitment in social insects. Self-organized trail laying by individual ants is a way of modifying the environment to communicate with nest mates that follow such trails. It appears that task performance by some workers decreases the need for more task performance: for instance, nest cleaning by some workers reduces the need for nest cleaning. Therefore, nest mates communicate to other nest mates by modifying the environment (cleaning the nest), and nest mates respond to the modified environment (by not engaging in nest cleaning); that is stigmergy. [...],

in Vitorino Ramos, Juan J. Merelo, Self-Organized Stigmergic Document Maps: Environment as a Mechanism for Context Learning, in AEB´2002 – 1st Spanish Conference on Evolutionary and Bio-Inspired Algorithms, E. Alba, F. Herrera, J.J. Merelo et al. (Eds.), pp. 284-293, Centro Univ. de Mérida, Mérida, Spain, 6-8 Feb. 2002.

(2) [...] To cope with the difficulty of hobo life, hobos developed a system of symbols, or a code. Hobos would write this code with chalk or coal to provide directions, information, and warnings to other hobos. Some signs included “turn right here”, “beware of hostile railroad police”, “dangerous dog”, “food available here”, and so on. For instance: a cross signifies “angel food,” that is, food served to the hobos after a party. A triangle with hands signifies that the homeowner has a gun. Sharp teeth signify a mean dog. A square missing its top line signifies it is safe to camp in that location. A top hat and a triangle signify wealth. A spearhead signifies a warning to defend oneself. A circle with two parallel arrows means to get out fast, as hobos are not welcome in the area. Two interlocked humans signify handcuffs. (i.e. hobos are hauled off to jail). A Caduceus symbol signifies the house has a medical doctor living in it. A cat signifies that a kind lady lives here. A wavy line (signifying water) above an X means fresh water and a campsite. Three diagonal lines means it’s not a safe place. A square with a slanted roof (signifying a house) with an X through it means that the house has already been “burned” or “tricked” by another hobo and is not a trusting house. Two shovels, signifying work was available (Shovels, because most hobos did manual labor). [...], in Hobo, Wikipedia.

(3) [...] Swarm Intelligence (SI) is the property of a system whereby the collective behaviors of entities interacting locally with their environment cause coherent functional global patterns to emerge. SI provides a basis with which it is possible to explore collective (or distributed) problem solving without centralized control or the provision of a global model (Stan Franklin, Coordination without Communication, talk at Memphis Univ., USA, 1996). [...] (here)

Hobo or tramp markings at Algiers entrance to Canal Street Ferry across Mississippi River, New Orleans.

Hobo or tramp markings at Algiers entrance to Canal Street Ferry across Mississippi River, New Orleans. Ferry is free for pedestrians or on bicycle. "X" means "OK", slashed circle "Good way to go". (via Wikipedia above).

(4) [...] – Positive feedback, f+: in contrast to negative feedback, positive feedback generally promotes changes in the system (the majority of SO systems use them). The ex-plosive growth of the human population provides a familiar example of the effect of positive feedback. The snowballing auto catalytic effect of f+ takes an initial change in a system (due to amplification of fluctuations; a minimal and natural local cluster of objects could be a starting point) and reinforces that change in the same direction as the initial deviation. Self-enhancement, amplification, facilitation, and auto catalysis are all terms used to describe positive feedback. Another example could be provided by the clustering or aggregation of individuals. Many birds, such as seagulls nest in large colonies. Group nesting evidently provides individuals with certain benefits, such as better detection of predators or greater ease in finding food. The mechanism in this case is imitation : birds preparing to nest are attracted to sites where other birds are already nesting, while the behavioral rule could be synthesized as “I nest close where you nest“. The key point is that aggregation of nesting birds at a particular site is not purely a consequence of each bird being attracted to the site per se. Rather, the aggregation evidently arises primarily because each bird is attracted to others. On social insect societies, f+ could be illustrated by the pheromone reinforcement on trails, allowing the entire colony to exploit some past and present solutions. Generally, as in the above cases, positive feedback is imposed implicitly on the system and locally by each one of the constituent units. Fireflies flashing in synchrony follow the rule, “I signal when you signal”, fish traveling in schools abide by the rule, “I go where you go”, and so forth. In humans, the “infectious” quality of a yawn of laughter is a familiar example of positive feedback of the form, “I do what you do“. Seeing a person yawning , or even just thinking of yawning, can trigger a yawn. There is however one associated risk, generally if f+ acts alone without the presence of negative feedbacks, which per si can play a critical role keeping under control this snowballing effect, providing inhibition to offset the amplification and helping to shape it into a particular pattern. Indeed, the amplifying nature of f+ means that it has the potential to produce destructive explosions or implosions in any process where it plays a role. Thus the behavioral rule may be more complicated than initially suggested, possessing both an autocatalytic as well as an antagonistic aspect. In the case of fish, the minimal behavioral rule could be “I nest where others nest, unless the area is overcrowded“. In this case both the positive and negative feedback may be coded into the behavioral rules of the fish. Finally, in other cases one finds that the inhibition arises automatically, often simply from physical constraints. Since in SO systems their organization arises entirely from multiple interactions, it is of critical importance to question how organisms acquire and act upon information. Basically through two forms: a) information gathered from one’s neighbors, and b) information gathered from work in progress, that is, stigmergy. In the case of animal groups, these internal interactions typically involve information transfers between individuals. Biologists have recently recognized that information can flow within groups via two distinct pathways – signals and cues. Signals are stimuli shaped by natural selection specifically to convey information, whereas cues are stimuli that convey information only incidentally. The distinction between signals and cues is illustrated by the difference ant and deer trails. The chemical trail deposited by ants as they return from a desirable food source is a signal. Over evolutionary time such trails have been molded by natural selection for the purpose of sharing with nestmates information about the location of rich food sources. In contrast, the rutted trails made by deer walking through the woods is a cue, not shaped by natural selection for communication among deer but are a simple by-product of animals walking along the same path. SO systems are based on both, but whereas signals tends to be conspicuous, since natural selection has shaped signals to be strong and effective displays, information transfer via cues is often more subtle and based on incidental stimuli in an organism’s social environment. [...], in Social Cognitive Maps, Swarm Collective Perception and Distributed Search on Dynamic Landscapes.

Stick Me! sticker in plain nature over Aljezur, Algarve (South of Portugal). Unknow author. Copyrigthed nature or a way of saying I was here. I am connected. You could also be connected ?!

Stick Me! sticker in plain nature over Aljezur, Algarve (South of Portugal). Unknow author. "Copyrigthed nature" or a way of saying "I was here. I am connected. You could also be connected. We are all connected" ?!

Transition behavior of one Artificial Ant Colony in presence of a sudden change in his artificial digital image Habitat, between two different Digital Grey Images (face of Einstein and a Map). Created with an Artificial Ant Colony, that uses images as Habitats, being sensible to their gray levels [in, V. Ramos, F. Almeida, "Artificial Ant Colonies in Digital Image Habitats - a mass behavior effect study on Pattern Recognition", ANTS'00 Conf., Brussels, Belgium, 2000].

After “Einstein face” is injected as a substrate at t=0, 100 iterations occur. At this point you could recognize the face. Then, a new substrate (a new “environmental condition”) is imposed (Map image). The colony then adapts quickly to this new situation, losing their collective memory of past contours.

In white, the higher levels of pheromone (a chemical evaporative sugar substance used by swarms on their orientation trough out the trails). It’s exactly this artificial evaporation and the computational ant collective group synergy reallocating their upgrades of pheromone at interesting places, that allows for the emergence of adaptation and “perception” of new images. Only some of the 6000 iterations processed are represented. The system does not have any type of hierarchy, and ants communicate only in indirect forms, through out the successive alteration that they found on the Habitat. If you however, inject Einstein image again as a substrate, the whole ant society will converge again to it, but much faster than the first time, due to the residual memory distributed in the environment.

As a whole, the system is constantly trying to establish a proper compromise between memory (past solutions – via pheromone reinforcement) and novel ones in order to adapt (new conditions on the habitat, through pheromone evaporation). The right compromise, ables the system to tackle two contradictory situations: keeping some memory while learning something radically new. Antagonist features such as exploration and exploitation are tackled this way.

Figure – From top left to bottom right, a sequential data-items clustering task performed by an artificial ant colony. The system is able to cope with unforeseen data items in real-time, that is, as data appears in a continuous basis over a large period of time. Also, as time evolves, spatial entropy decreases.

[] Vitorino Ramos, Ajith Abraham, Swarms on Continuous Data, in CEC´03 – Congress on Evolutionary Computation, IEEE Press, ISBN 078-0378-04-0, pp.1370-1375, Canberra, Australia, 8-12 Dec. 2003.

While being it extremely important, many Exploratory Data Analysis (EDA) systems have the inability to perform classification and visualization in a continuous basis or to self-organize new data-items into the older ones (even more into new labels if necessary), which can be crucial in KDD – Knowledge Discovery, Retrieval and Data Mining Systems (interactive and online forms of Web Applications are just one example). This disadvantage is also present in more recent approaches using Self-Organizing Maps. On the present work, and exploiting past successes in recently proposed Stigmergic Ant Systems a robust online classifier is presented, which produces class decisions on a continuous stream data, allowing for continuous mappings. Results show that increasingly better results are achieved, as demonstrated by other authors in different areas.

(to obtain the respective PDF file follow link above or visit chemoton.org)

Image Classification of Shellfish Larvae Digital Images using Swarm Intelligence. On the left a compendium of 9 raw images (out of 20 samples) used in the present study. Respective segmented images on the rigth.

Image Classification of Shellfish Larvae Digital Images using Swarm Intelligence. On the left a compendium of 9 raw images (out of 20 samples) used in the present project. Respective segmented images on the rigth.

[] Vitorino Ramos, Jonathan Campbell, John Slater, John Gillespie, Ivan F. Bendezu and Fionn Murtagh, Swarming around Shellfish Larvae Images, in WCLC-05, 2nd World Congress on Lateral Computing, Bangalore, India, 16-18 Dec., 2005.

The collection of wild larvae seed as a source of raw material is a major sub industry of shellfish aquaculture. To predict when, where and in what quantities wild seed will be available, it is necessary to track the appearance and growth of planktonic larvae. One of the most difficult groups to identify, particularly at the species level are the Bivalvia. This difficulty arises from the fact that fundamentally all bivalve larvae have a similar shape and colour. Identification based on gross morphological appearance is limited by the time-consuming nature of the microscopic examination and by the limited availability of expertise in this field. Molecular and immunological methods are also being studied. We describe the application of computational pattern recognition methods to the automated identification and size analysis of scallop larvae. For identification, the shape features used are binary invariant moments; that is, the features are invariant to shift (position within the image), scale (induced either by growth or differential image magnification) and rotation. Images of a sample of scallop and non-scallop larvae covering a range of maturities have been analysed. In order to overcome the automatic identification, as well as to allow the system to receive new unknown samples at any moment, a self-organized and unsupervised ant-like clustering algorithm based on Swarm Intelligence is proposed, followed by simple k-NNR nearest neighbour classification on the final map. Results achieve a full recognition rate of 100% under several situations (k =1 or 3).

(to obtain the respective PDF file follow link above or visit chemoton.org)

[] Vitorino Ramos, Filipe Almeida, Artificial Ant Colonies in Digital Image Habitats – A Mass Behaviour Effect Study on Pattern Recognition, Proceedings of ANTS´2000 – 2nd International Workshop on Ant Algorithms (From Ant Colonies to Artificial Ants), Marco Dorigo, Martin Middendorf & Thomas Stüzle (Eds.), pp. 113-116, Brussels, Belgium, 7-9 Sep. 2000.

Figure - Transition behaviour of one Artificial Ant Colony in presence of a sudden change in his artificial digital image Habitat, between two different Digital Grey Images. Created with an Artificial Ant Colony, that uses images as Habitats, being sensible to their gray levels. At the second row, Kafka image is replaced as a substrate, by Red Ant. In black, the higher levels of pheromone (a chemical evaporative sugar substance used by swarms on their orientation trought out the trails). It’s exactly this artificial evaporation and the computational ant collective group sinergy realocating their upgrades of pheromone at interesting places, that allows for the emergence of adaptation and perception of new images. Only some of the 6000 iterations processed are represented. The system does not have any type of hierarchy, and ants communicate only in indirect forms, through out the sucessive alteration that they found on the Habitat.

Figure - Transition behaviour of one Artificial Ant Colony in presence of a sudden change in his artificial digital image Habitat, between two different Digital Grey Images. Created with an Artificial Ant Colony, that uses images as Habitats, being sensible to their gray levels. At the second row, "Kafka" image is replaced as a substrate, by "Red Ant". In black, the higher levels of pheromone (a chemical evaporative sugar substance used by swarms on their orientation trought out the trails). It’s exactly this artificial evaporation and the computational ant collective group sinergy realocating their upgrades of pheromone at interesting places, that allows for the emergence of adaptation and "perception" of new images. Only some of the 6000 iterations processed are represented. The system does not have any type of hierarchy, and ants communicate only in indirect forms, through out the sucessive alteration that they found on the Habitat.

Some recent studies have pointed that, the self-organization of neurons into brain-like structures, and the self-organization of ants into a swarm are similar in many respects. If possible to implement, these features could lead to important developments in pattern recognition systems, where perceptive capabilities can emerge and evolve from the interaction of many simple local rules. The principle of the method is inspired by the work of Chialvo and Millonas who developed the first numerical simulation in which swarm cognitive map formation could be explained. From this point, an extended model is presented in order to deal with digital image habitats, in which artificial ants could be able to react to the environment and perceive it. Evolution of pheromone fields point that artificial ant colonies could react and adapt appropriately to any type of digital habitat.
 

 

(to obtain the respective PDF file follow link above or visit chemoton.org)

 

 

 
 
 
 
 
 

 

[...] People should learn how to play Lego with their minds. Concepts are building bricks [...] V. Ramos, 2002.

@ViRAms on Twitter

Error: Twitter did not respond. Please wait a few minutes and refresh this page.

Archives

Pages